![]() Like all the other classes you've got passives and special abilities, but they are all centred around simply shooting things and lobbing frag grenades. If FPSs are where you're most comfortable, then this is probably the class for you. Thankfully, you're still deadly when you spray and pray, and in a pinch you can whip out your shovel and start smacking things. Now, the nature of Darktide means you'll often be facing teeming hordes of enemies, where precision doesn't really matter. You hang back and pick off the choicest targets, like dangerous specialists, with your precision skills making you a headshot machine. The Sharpshooter class-and there should be no surprises here-specialises in ranged combat. ![]() The vets of the Astra Militarum know how to take down a foe: stand your ground and use overwhelming firepower. Allies get a 10% damage boost against elites.Psykinetic's Wrath: Warp Charges can be discharged, creating a wave of Warp energy that knocks enemies back and reduces your Peril level.Battle Meditation: On a kill, there's a 10% chance to reduce your Peril by 10%.Warp Siphon: Killing with Brain Burst generates a stackable Warp Charge, up to four, each increasing your damage by 3%.Brain Burst: Target an enemy and unleash this ability to watch their head go "pop!".Accatran MG Mk II Heavy Laspistol: mobile, high capacity. ![]() Catachan Mk I "Devil's Claw" Sword: flurry, crowd control.That said, it's been significantly nerfed and now feels comparatively ineffective in combat, so you might want to hold off until Fatshark has done some more tinkering. The Psykinetic is one of the trickier classes to play thanks to the constant threat of Peril and their general squishiness, though veterans of Vermintide 2 who played the Pyromancer should feel right at home. You can also hold down your Quell ability to lower your Peril, but it actually seems faster to just let it go down passively. It does at least create a shockwave that knocks back groups of enemies. When you're in danger, you can use Psykinetic's Wrath to reduce Peril by 50%, which is nice, but not as nice as the 100% that it used to be. Some tweaks since the last beta also mean that you generate a lot more Peril-there's been a 20% bump. Watch out, though, because your sanity will keep being tested, and if you generate too much Peril by using abilities like Brain Burst, you'll be the one blowing up. There's something very special about watching an elite enemy's brain explode. Psykers have all sorts of exotic skills in 40k, but Darktide's Psykinetic class is mostly interested in making heads pop. Psykers are simultaneously one of the Imperium's best weapons and biggest threats, always on the cusp of being overwhelmed by Chaos. Allies get a 10% bonus to heavy melee attack damage.Bull Rush: Charge at enemies to knock them back, giving you 25% more attack and movement speed for 5 seconds.Thick Skin: Your natural armour reduces toughness and health damage by 20%.Loyal Protector: Taking damage while assisting or reviving allies won't interrupt you.Excessive Force: A 25% buff to melee stagger makes it easier to disorientate enemies.Big Box of Hurt: Throw an entire box of grenades at a target for some high damage.Lorenz Mk V Kickback: spreadshot, close combat."Brunt Special" Mk I Bully Club: versatile, strikedown.Skilled at staggering and suppressing enemies. ![]() You won't be getting your medical doctorate any time soon, but your thick skin means you won't be interrupted while reviving a fallen ally. Everyone can throw down healing items to help their teammates, but your skills come into play when someone has already been downed. Counter-intuitively, this bruiser is also something of a medic. ![]()
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